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Darth Traya : ウィキペディア英語版
Kreia

Kreia is a fictional character and party member in Obsidian Entertainment's ''Star Wars Knights of the Old Republic II: The Sith Lords''. She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force. Kreia sets herself up as the Exile's mentor, and rejects the divide of the light and dark side as well as the predestination the Force entails. By the game's end, it is revealed she is the Sith Lord Darth Traya and is planning on destroying the Force, and she becomes the final boss of ''The Sith Lords''. Kreia makes no more appearances in ''Star Wars'' fiction, though a miniature by Wizards of the Coast was released in August 2008.
Written by Chris Avellone, the character was created as a sounding board for the game's theme of the role of the Jedi and the nature of the Force, and was heavily influenced by ''Planescape: Torment''s Ravel Puzzlewell. She served both to test the player and to act as a mouthpiece for any questions Avellone thought should be asked about the ''Star Wars'' universe. Sara Kestelman voiced the character, with Kreia's casting being considered the most important of all the characters. Her name references Princess Leia of the ''Star Wars'' original trilogy, while her character design draws both on Palpatine's hood and Obi-Wan Kenobi's robes.
She was positively received, and is often pointed as the highlight of ''The Sith Lords''. Praise went to the interesting questions and dialogue she provided, as well as her voice acting. The character has appeared in numerous "top lists", often commending her as a ''Star Wars'' character. Attention was drawn to one moment where Kreia lectures about the dangers of charity. Despite this, Avellone felt he failed in creating a "sympathetic" Sith Lord, though has called her one of his favorite characters in the game.
==Conception and creation==
The first draft of the game placed a figurehead similar to Kreia as the leader of a matriarchs ruling the Handmaiden's world, which the player was sent to free.〔 This draft was made before Obsidian had played the first game, due to LucasArts needing Obsidian to sign a contract before giving them copies of ''Knights of the Old Republic'', and after they had played it the draft was discarded. However, some of Kreia's characteristics were salvaged, though little else was.〔
In the game proper, Kreia was written by Chris Avellone,〔 who was also lead designer of ''The Sith Lords'' and created most of the party.〔 Avellone was initially unsure about working on ''Star Wars'' but after beginning became more invested in and "excited" about it.〔 Avellone decided to attempt to create a sympathetic Sith Lord.〔 The character was highly influenced by Ravel Puzzlewell, a ''Planescape: Torment'' character which Avellone also wrote, and was intended to tell stories with her he had been unable to do in ''Torment''.〔〔 Despite Ravel's influence, the ''Star Wars'' setting and its elements resulted in Kreia changing heavily.〔
A multi-page bio was created for narrative reference, art and audio.〔 When making characters, Avellone prefers to focus on: their role in the story, their name, their visual signature (discussed with the concept artist), and in Kreia's case the character's ability to serve as his voice.〔 Her name is inspired by Princess Leia of the original ''Star Wars'' films, and serves a similar role as ally, but Kreia has darker past demonstrated a harsher prefix.〔 Her visuals, meanwhile, combine elements of both "the wise mentor" like Obi-Wan's robes and dark side elements like Palpatine's hood.〔
Narratively, Kreia had several roles in ''The Sith Lords'', acting as a party member, a foil, and a "sounding board" for the theme of the game, which concerned the Jedi's role and the Force's nature in a living galaxy.〔 As an extension of Avellone's voice, Kreia became his way of expressing all his problems with the Force. Despite her view of the Force, it was important to avoid causing continuity problems with the rest of the ''Star Wars'' series, and her views were presented within the context of the original Force in the ''Star Wars'' world.〔 Kreia is intended to test the player on the basic philosophical issues of the ''Star Wars'' universe.〔 She is rude and dismissive to everyone but the player character, something intended to help make the player feel special.〔
English actress Sara Kestelman voiced the character in the game.〔 In voice directors Will Beckman and Darragh O'Farrell's "Designer Diary", the character was considered the most critical character to cast, though a challenging one as few games casted women of her age group. Obsidian worked hard in finding Kreia's voice, which had to match with her model without being "witchy or grating" due to her lengthy amount of dialogue.〔
Originally, throughout ''The Sith Lords'' Kreia would be seen through cutscenes recruiting certain characters such as Hanharr to side with her and seducing them to the dark side, though her exact purpose was not made overt. At the end of the game, they would then be used as "cannon fodder" before the fight with her began. Ultimately, this was cut.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Kreia」の詳細全文を読む



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